↧
Answer by bryansull
This is my script for cloning, its attached to an empty game object in my scene using UnityEngine; using System.Collections; public class SpawnManager : MonoBehaviour { public GameObject enemy; // Use...
View ArticleAnswer by chintan_shroff
Instead of using StartCoroutine you could use InvokeRepeating void Start() { // So the EnemySpawn function is called after 3secs after which a new enemy is generated every 2 secs. InvokeRepeating...
View Article