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Channel: Answers for "anim.SetBool not working on cloned GameObjects"
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Answer by bryansull

This is my script for cloning, its attached to an empty game object in my scene using UnityEngine; using System.Collections; public class SpawnManager : MonoBehaviour { public GameObject enemy; // Use...

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Answer by chintan_shroff

Instead of using StartCoroutine you could use InvokeRepeating void Start() { // So the EnemySpawn function is called after 3secs after which a new enemy is generated every 2 secs. InvokeRepeating...

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